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Old Oct 28, 2007, 02:56 PM // 14:56   #1
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Default Allow the possibility to change your build in the isle of nameless.

Since is a testing area, i find stupid to have to rezone for changing the build.

So why dont allow armor - skill - attribute change in this area?
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Old Oct 28, 2007, 03:01 PM // 15:01   #2
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Because its not an outpost?
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Old Oct 28, 2007, 03:06 PM // 15:06   #3
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You can only change skills and attributes in an outpost...

Why should it be different for the Isle of the Nameless?
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Old Oct 28, 2007, 03:06 PM // 15:06   #4
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and so?

Dont think just for that is impossible to change.

Its better if you can? yes.
Its possible? yes.(you can change skills in outside outpost with some pve quest, you can change adjust attribute too)
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Old Oct 28, 2007, 03:09 PM // 15:09   #5
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Quote:
Originally Posted by Onarik Amrak
You can only change skills and attributes in an outpost...

Why should it be different for the Isle of the Nameless?
the isle of nameless a explorable area designed for you to test your build against dummy enemy.

Now for each time you want to adjust something you have to rezone back, change, zone in again.
Witch lead to a waste of time who can be avoided by simple allowing what i said.
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Old Oct 28, 2007, 07:04 PM // 19:04   #6
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/signed.

There is absolutely no harm in this, Isle of the Nameless was designed for this purpose.
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Old Oct 28, 2007, 07:26 PM // 19:26   #7
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/notsigned
It would probablly take a while to code it to allow you to change attributes and skills in an explorable area (which is what Isle of the Nameless is, even if it is a testing ground).
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Old Oct 28, 2007, 08:12 PM // 20:12   #8
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/Signed

This would be much more convenient, and harmless.
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Old Oct 28, 2007, 11:23 PM // 23:23   #9
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Would make it easier to test builds, but I don't reckon they'll ever get round to doing this.
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Old Oct 29, 2007, 02:54 AM // 02:54   #10
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/signed

Would be nice but I doubt its worth it for time spent changing it.
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Old Oct 29, 2007, 04:51 PM // 16:51   #11
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/signed
/signed
/signed

Its so annoying to have to keep zoning back to change 1 or 2 skills. I dont even mind a few limitations, mabye you can only do it in the edit "zones" (A few circles about the place) so you cant change your build just anywhere/while your killing a dummy or something. Or even a few "Master of builds" about the place like the masters of wind, who you talk to to change your build.

~A Leprechaun~
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Old Oct 29, 2007, 06:00 PM // 18:00   #12
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No harm in doing so.
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Old Oct 29, 2007, 06:17 PM // 18:17   #13
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/signed if its not a big change coding wise

no harm form this, must be annoying especially a older pc that takes 10+s to load some days
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Old Oct 29, 2007, 08:49 PM // 20:49   #14
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I proposed an idea like this about a month after Isle of the Nameless was created, along with proposing that our guild hall could also be turned into an explorable area to fight in.

Quote:
Originally Posted by HawkofStorms
/notsigned
It would probablly take a while to code it to allow you to change attributes and skills in an explorable area (which is what Isle of the Nameless is, even if it is a testing ground).
It wouldn't take much time at all to code. Back in the old days we had shitty things called, "Attribute Refund Points," in which players had to get exp in order to reassign their attribute points. Back then you could lower attributes while outside of an outpost, but today you can still increase your attributes. I don't see it as being any trouble at all. As for skills, I honestly don't see that as a problem either. Heck, if you're on a PVP character they should also allow you to create new armor and weapons and equip it, if you can't already.

/Totally signed, dude.
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Old Oct 29, 2007, 10:48 PM // 22:48   #15
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/signed

its SO annoying if you are testing stuff vs a master on the other side
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